


He calls his brother, Mario, and asks to meet him at the house, being the curious individual he is. What’s strange is that he never entered any game in the first place. While checking his mail, Luigi discovered that he had won a mansion in a contest. The slam move was working on the Wii U and seems to be core to making ghost-catching in the game more exciting and satisfying. Download now In Luigi’s Mansion, you play as Luigi, Mario’s forgotten brother. At E3, Tanabe and Ikebata were heavily pushing two of Luigi’s new moves in the game: a vacuum-powered hop in the air called “burst” and “slam,” the ability to slap a vacuum-tethered ghost around the room and into other ghosts like snapping a wet towel. Luigi’s Mansion has been in development for a while, with early design taking place on the Wii U and development starting in earnest following the completion of Next Level’s multiplayer-centric 2016 3DS game Metroid Prime Federation Force. Development commenced shortly after the release of the ill-fated Nintendo 3DS game, Metroid Prime Federation Force.

The two developers explained to the site that the game was originally in early development for the Wii U system and then the Nintendo Switch. Kotaku caught up with Nintendo’s Yoshihito Ikebata and Kensuke Tanabe to talk about Luigi’s Mansion 3 which is being developed by Next Level Games.
